How do entertainment properties such as Spider-Man generate billions in worldwide product sales? What made Pokemon a worldwide phenomenon? What is the future of traditional television versus digital video? How will Virtual Reality and Augmented Reality & AR shape new entertainment experiences? Can traditional publishing still create anotherHarry Potter? What are the marketing strategies used to promote independent films versus big-summer blockbusters? What are transmedia and transcreation and how are the forces of globalization and technology disrupting the entertainment eco-system?
Division: Marketing
Programs/Center: Media & Technology Program

Spring 2024


B8615 - 001

Spring 2023


B8615 - 001